# Beat Detection Algorithms (Part 1)

You can think to the beat of a song as the rythm you tap your foot at while listening to it. The tempo of a song is usually measured in beats per minute. The tempo of a song, its beats, are usually felt by a listener and drive him, for instance, to dance according to the song’s rythm. As it is often the case, things that a human can feel are not easy to detect through a computer program. This is the first of 2 posts on beat detection algorithms in which I introduce two simple algorithms I implemented in Scala scala-audio-file library.
Please notice that so far the library is only able to process WAV files.

###Sound Energy Algorithm

The first algorithm I will talk about was originally presented here. I implemented it in the class SoundEnergyBPMDetector. The algorithm divides the data into blocks of samples and compares the energy of a block with the energy of a preceding window of blocks. The energy of a block is used to detect a beat. If the energy is above a certain threshold then the block is considered to contain a beat. The threshold is defined starting from the average energy of the window of blocks preceding the one we are analyzing.

If a block j is made of 1024 samples and the song is stereo, its energy can be computed as:

$E _ j = \sum _ {i=0} ^ {1023} left[i]^2 + right[i]^2$

The block’s energy is then placed in a circular buffer that stores all the energy values for the current window. Let us assume that the current window is made of 43 blocks ($$43 \cdot 1024 = 44032$$ ~ $$1s$$ with a sample rate of $$44100$$), the average window energy can be computed as:

$avg(E) = \frac{1}{43} \sum _ {j=0} ^ {42} E _ j$

We detect a beat if the instant energy $$E _ j$$ is bigger than $$C \cdot avg(E)$$. In the original article, a way to compute $$C$$ is proposed as a linear regression of the energy variance in the corresponding window. In the SoundEnergyBPMDetector class I use a slightly modified equation that lowers the impact of variance:

$C = -0.0000015 \cdot var(E) + 1.5142857$

In general, however, the bigger the variance the more likely we consider a block to be a beat. The variance inside a window of blocks is defined as:

$var(E) = \frac{1}{43} \sum _ {j=0} ^ {42} (avg(E) - E _ j)^2$

This first algorithm is very easy to implement and fast to execute. However, the results computed are rather imprecise. To evaluate it add the scala-audio-file library to your project and instantiate the SoundEnergyBPMDetector class as:

val audioFile = WavFile("filename.wav")
val tempo = SoundEnergyBPMDetector(audioFile).bpm


###Low Pass Filter Algorithm

This second algorithm is based on a post originally hosted on Beatport’s engineering blog by Joe Sullivan. The original article uses the Web Audio Api to implement browser-side beat detection. A similar but more extensible implementation of the algorithm is provided by the class FilterBPMDetector. First, the algorithm applies to sampled data a biquad low-pass filter (implemented by the class BiquadFilter). Filter’s parameters are computed according to the “Cookbook formulae for audio EQ biquad filter coefficients” by Robert Bristow-Johnson. Filtered audio data are divided into windows of samples (whose dimension is the sample frequency, i.e. 1s). A peak detection algorithm is applied to each window and identifies as peaks all values above a certain threshold (defined as $$C \cdot avg(window)$$ where $$C$$ is for the user to be configured, e.g. $$0.95$$). For each peak the distance in number of samples between it and its neighbouring peaks is stored (10 neighbours are considered). For each distance between peaks the algorithm counts how many times it has been detected across all windows in the song. Once all windows are processed the algorithm has built a map distanceHistogram where for each possible distance its number of occurrences is stored:

distanceHistogram(distance) = count


For each distance a theoretical tempo can be computed according to the following equation: $theoreticalTempo = 60 / (distance / sampleRate)$ Here the algorithm builds on the assumption that the actual tempo of the song lies in the interval [90, 180]. Any bigger theoretical tempo is divided by 2 until it falls in the interval. Similarly, any smaller tempo is multiplied by 2. By converting each distance to the corresponding theoretical tempo a map tempoHistogram is built where each tempo is associated the sum of occurrences of all distances that lead to it:

tempoHistogram(tempo) = count


The algorithm computes the tempoHistogram map and selects as the track’s tempo the one with the highest count.

This second algorithm is also very fast and provides better results than the first one. To evaluate it, add the scala-audio-file library to your project and instantiate the FilterBPMDetector class as:

val audioFile = WavFile("filename.wav")